DRM is part of an anti-cheat solution. Just like not being F2P is
If authentication is not properly checked, spinning up new accounts to evade bans becomes trivial. This is why so many live games will be “buy to own” or have different tiers in matchmaking that boil down to “spend five bucks on anything to play the real game”. And same with DRM checking for pirated copies.
The other aspect is regional restriction. Not sure if denuvo specifically does this, but you can pretty easily check what region a game was purchased for and what region it is playing in. If all those dirt cheap Brazilian copies are being played in Kansas? Report an error. It prevents people from exploiting regional pricing while still allowing those who have ridiculously low purchasing power to buy anything… and it mostly just screws over people who travel.
isVeryLoud@lemmy.ca 1 year ago
I think it may be more anti-cheat than anti-piracy, but Denuvo in particular can fuck itself
Heavybell@lemmy.world 1 year ago
It`s a co-op game, who cares about cheaters?
vanquesse@lemmy.blahaj.zone 1 year ago
IIRC payday 2 had glacially slow progression at launch. Now what if you could simply pay some (more) money to skip those boring early levels this time around?
Heavybell@lemmy.world 1 year ago
Okay, so I wouldn’t care, but yeah if they want to sell progression…
FinalRemix@lemmy.world 1 year ago
Oh believe me, people got hyphy in PD2 about mods and stuff, even HUDs and QOL mods got peoples’ hackles up.
Heavybell@lemmy.world 1 year ago
That’s dumb. Those people suck. :P
jwagner7813@lemmy.world 1 year ago
The people that make money off of it’s monetization. I’ll have to assume they’ll have some sort of season pass.