Part of it is that modern games are getting too expensive to make, especially with all the assets to the fidelity given by current technology.
FontMasterFlex@lemmy.world 10 months ago
I think EA makes games like this to reinforce THEIR notion that single player games are dead so they can use that as leverage to make more “games as a service”. If they made things people actually wanted to play, they’d find that single player (yes even shooter) games are still just as popular as they ever were and poorly thought out, poorly executed, and poorly marketed games still suck.
HobbitFoot@thelemmy.club 10 months ago
CileTheSane@lemmy.ca 10 months ago
It’s only expensive to make if studios decide to make them incredibly expensive. There are plenty of high quality indie games made by a single person.
The problem here is they went all in on “THE BEST GRAPHICS EVAR!!!” And it flopped because of the lack of story and gameplay. The lesson here is to not make it incredibly expensive to develop by focusing all efforts on graphics, and instead focus on gameplay and story and people will tolerate much less flashy visuals.
guacupado@lemmy.world 10 months ago
Games are getting too expensive to make because they’re adding extra shit that no one cares about, not because of the cost it takes to make a decent game.
space@lemmy.dbzer0.com 10 months ago
No, AAA+ blockbuster games are dead. The 150 million budget is insane. Spending that much on a game, you end up having to minimize the risks and having to cater to the widest audience possible.
If you split that budget into maybe 2 larger and a few smaller games, you don’t put all your eggs in the same basket. You can take more risk, experiment with new mechanics and ideas. You can target different types of players. You can give a chance to smaller, lesser known writers who might have potential.