Controllers with quality sensors and switches have been available for a long time it is simply that consumer knowledge on the topic has improved.
My 14 year old CH products joystick is a great example.
Comment on Microsoft’s repairability push now extends to Xbox controllers, too
Hazdaz@lemmy.world 1 year agoI’m sure they are good (they don’t drift), but we’ve all grown up with “regular” joysticks and they were fine. Now all of a sudden, hall effects is the latest gaming buzzword that all gamers apparently need to get. Not saying that hall effects don’t have positives, but I do find it funny that all of a sudden its a big deal in the industry.
Controllers with quality sensors and switches have been available for a long time it is simply that consumer knowledge on the topic has improved.
My 14 year old CH products joystick is a great example.
commandar@kbin.social 1 year ago
Hall effect has been the norm in all but the cheapest sim gear (sticks, throttles, etc) for a very long time now.
Hall effect gimbals on radio control/drone controllers have been pretty common for some time, too.
It's mostly that this is a solved problem that more general purpose controllers are just now catching up to after the problem's been exacerbated by the smaller gimbals used in modern controllers.
Hazdaz@lemmy.world 1 year ago
My understanding is that no first party controller (Sony, MS, Sega or Nintendo) uses hall effects.
Tolstoy@lemmy.world 1 year ago
AFAIK Sega did it twice on the Saturn and the Dreamcast controllers… I think the problem grew over the time… Companies try to cheap out on parts as much as possible, try to limit the lifetime of said parts to about 2 years so people will have to buy new controllers…