Comment on All Games Confirmed To Be Using Unreal Engine 5 So Far

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LouNeko@lemmy.world ⁨11⁩ ⁨months⁩ ago

I wonder why exactly somebody decided that the search for a perfect AA method has to stop TAA. We went from jaggy edges to edge detection and oversampling (MSAA) being the standard in 2000-2012 but people where unsatisfied with the performance tank so we needed a lighter method. So we got post processing AA like SMAA which is a scam and does absolutely nothing or FXAA which simlpy applies a blur filter to edges. Not the most elegant solutions but they will do if you can’t effort to use MSAA. Then TAA came around the corner and I dont even know how it looks so bad, because it sounds fine on paper. Using multiple frames to detect differences in contrast and then smoothing out those diffrences seems like an OK alternative, but it should’ve never become the main AA method.
I’ve honestly expected the AA journey to end with 4K resolution being the standard. AA is mostly a matter of pixeldesity over viewing distance. Mobile games have mostly no AA because their pixel density is ridiculous, Console games also rarely have AA because you sit 10 feet away from the screen. PC being the only outlier but certainly having the spare power to run at higher resolutions than consoles. But somewhere along the way, Nvidia decided to go all in on Raytracing and Dynamic Resolution instead of raw 4K performance. And Nvidia basiacly dictates where the gaming industry goes.
So I honestly blame Nvdia for this whole mess and most people can agree that Nvidia has dropped the ball the last couple of years. Their Flagship cards cost more than an all consoles from Sony, Microsoft and Nintendo combined. They cost more than mid-high range gaming laptops. And the raw power gain has been like 80% over the last 10 years, because they put all their R&D into gimmicks.

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