The late 90s and early 2000s were a time of rapid increases in game graphics.
We went from DOOM in 1993 with sprite enemies, abstract textures, and technical limits like not even being able to have second story rooms on top of each other to Half Life in 1998 with full 3D characters and objects, physics, and much higher resolution textures.
Jumps in graphics back then could be huge. As graphics get better though, improvements on them become diminishing returns. It stops being going from 2D to 3D or going from flat head models with textures pasted on to modeled faces, and starts becoming things like subcutaneous light scattering. Things will keep looking better and better but we’ve long ago hit a baseline with graphics.
Mass Effect was made on Unreal 3. While we are currently on Unreal 5, there have been lots of games released in the intervening years that either used Unreal 3 or a modified version of it.
samus12345@lemmy.world 9 months ago
Yeah, while there is an improvement in graphics, it largely plateaued after the PS3/360 “HD” era. We’re fast approaching a time when a 20 year old game will still look pretty good by modern standards instead of hopelessly outdated.
setsneedtofeed@lemmy.world 9 months ago
We’ve also reached a point where the novelty of ultra realism has worn off. People expect certain AAA games to look realistic, but nobody is wowed by it anymore.
(Anecdote time: Personally the last time I was wowed by realistic graphics was Battlefield 3. The Frostbite 2 engine was a noticeable and impressive step up, but ever since then I haven’t felt a sense of visceral awe even if I know graphics keep getting better).
In my mind the graphics themselves barely matter as much as aspect ratio, controls (for some genres), and stability on modern hardware when it comes to judging if a game is “hopeless outdated”.
Since this comment chain started with Half-Life, I admit there’s no way around it looking dated, but it doesn’t hurt my eyes or confuse me as some really old games do (Goldeneye 64 sadly falls into this category). I understand what the game is showing me, and the gameplay, art direction, and tone hold it up for me.
samus12345@lemmy.world 9 months ago
The last time I can recall being wowed by graphics was when I finally got an HDTV in 2008 and saw Oblivion on it. (the environment, not the ugly lump of clay people.) The jump to HD was huge, but ever since then it’s been incremental advancements.