Comment on Games that force you to make hard choices
dsemy@lemm.ee 11 months agoNo
The fact you can’t rollback means every choice really matters.
Comment on Games that force you to make hard choices
dsemy@lemm.ee 11 months agoNo
The fact you can’t rollback means every choice really matters.
LwL@lemmy.world 11 months ago
The random premature endings were already annoying in nier automata, and that did have save files. I almost never replay things, I get extremely bored. Took me forever to get through the second playthrough of nier automata as well, since that is so similar to the first.
If a game pulled that on me I just wouldn’t play it ever again and watch a cut scene compilation or something.
dsemy@lemm.ee 11 months ago
Then don’t play those games? I don’t understand the point of your comment.
LwL@lemmy.world 11 months ago
Because I am going to know ahead of time if a game does that? And it’s not like I didn’t enjoy nier automata.
Also no ones saying games can’t have anything like that, just that it’s not really what would generally be considered good design.
dsemy@lemm.ee 11 months ago
In Sekiro, while it is not made clear that the decision will end the game (after a boss fight), it is obviously a very important decision, so I don’t think making the stakes actually high is bad design - the stakes being high is one of the reasons I like souls games.
I didn’t like Nier Automata and didn’t play it much, so I don’t know about its abrupt endings, and how they are presented and handled.