Comment on Games that force you to make hard choices
Shurimal@kbin.social 11 months agoIn Sekiro you have a choice around two thirds into the game which causes the game to end immediately (with a very bad ending); since the game autosaves all the time, once you make that choice you have to start the entire game over and get to that point again to make a different choice.
Yeah, that's bad game design IMO unless the game is an hour or two long. The player should be able to roll back when they fuck up that much. In fact, only one save file and no way to roll back if it gets corrupted or you realize how badly you have fucked up is always a bad design.
dsemy@lemm.ee 11 months ago
No
The fact you can’t rollback means every choice really matters.
LwL@lemmy.world 11 months ago
The random premature endings were already annoying in nier automata, and that did have save files. I almost never replay things, I get extremely bored. Took me forever to get through the second playthrough of nier automata as well, since that is so similar to the first.
If a game pulled that on me I just wouldn’t play it ever again and watch a cut scene compilation or something.
dsemy@lemm.ee 11 months ago
Then don’t play those games? I don’t understand the point of your comment.
LwL@lemmy.world 11 months ago
Because I am going to know ahead of time if a game does that? And it’s not like I didn’t enjoy nier automata.
Also no ones saying games can’t have anything like that, just that it’s not really what would generally be considered good design.