Where on that page does it say code needs to be disclosed?
The most relevant bit I found is this, and that is not about code:
Pre-Generated: Any kind of content (art/code/sound/etc) created with the help of AI tools during development.
Comment on Big Walk Used AI In 'The Final Stretch' Of Development, Kicking Off Intense Awards Debate
Armok_the_bunny@lemmy.world 3 days agoAI generated code does need to be disclosed actually, per store.steampowered.com/…/3862463747997849618. It’s unclear to me exactly where the line is drawn between what needs to be disclosed through that and using AI for research like this, but IMO this is probably removed enough from the final product that it shouldn’t need to be disclosed.
To be clear, fuck ai, but examples like the one given are fair enough that I can’t really be mad at them for using it.
Where on that page does it say code needs to be disclosed?
The most relevant bit I found is this, and that is not about code:
Pre-Generated: Any kind of content (art/code/sound/etc) created with the help of AI tools during development.
Code is mentioned directly in the bit you quoted.
Welp, I’m stupid I guess. I do recall House House saying that code did not have to be disclosed.
Looking at the current Steam documentation, rather than that linked article from 2024, no mention of “code” is made (I used Ctrl+f to make sure this time).
Yeah, I chose that article because it’s the one that provides the closest thing to a definition for “content” I could find, which is still mentioned in the documentation. Outside of that I cannot say what the actual rules are, it’s not like I’m going to try to vibe code a game to test or anything.
Directly due to the immediately obvious grey areas regarding “ai assisted code design” (including tools like Unity and Unreal moving towards directly including AI “assistance” in the engine’s main toolkit), Steam’s policy is currently (and was at the time of Big Walk’s release) that only AI-generated assets must be disclosed.
neversaydie@programming.dev 3 days ago
This article is from 2024.
The actual form (not visible to the public) has changed in January 2026: linkedin.com/…/simoncarless_interestingly-pc-vide…
gamedeveloper.com/…/valve-tweaks-and-clarifies-ai…