No, I’m saying things I know a lot about because developing 3D multiuser apps in game engines is a large part of my job (and has been since well before AI).
You can throw a couple GameObjects into a scene and synchronize them pretty quickly, but that does not a multiplayer game make. Every single script you write will be more complex when you need to keep multiplayer in mind and testing anything you’ve written becomes much more involved. This is especially true for a large Open World like Big Walk’s.
HarkMahlberg@kbin.earth 34 minutes ago
Trivializing other people's professions is what AI-bros love to do the most. "How hard can it be to scan grocery items" ahh comment.