It is. If they were gonna use AI, they could have at least used it on the voice chat system, as it was fucking shit.
Comment on Big Walk Used AI In 'The Final Stretch' Of Development, Kicking Off Intense Awards Debate
PonyOfWar@pawb.social 1 hour agoIt’s really not. A multiplayer open-world game is inherently complex to develop, even with modern engines.
warm@kbin.earth 1 hour ago
Ember@pie.eyeofthestorm.place 1 hour ago
Can’t wait to see your full remake of the game since it’s so basic
warm@kbin.earth 20 minutes ago
Could do if I had time!
chloroken@lemmy.ml 1 hour ago
You can make an open-world, online game in a day in Godot or Unity. It is not difficult anymore to make simple online games. You’re just saying things and hoping they’re true.
HarkMahlberg@kbin.earth 44 minutes ago
Trivializing other people's professions is what AI-bros love to do the most. "How hard can it be to scan grocery items" ahh comment.
PonyOfWar@pawb.social 1 hour ago
No, I’m saying things I know a lot about because developing 3D multiuser apps in game engines is a large part of my job (and has been since well before AI).
You can throw a couple GameObjects into a scene and synchronize them pretty quickly, but that does not a multiplayer game make. Every single script you write will be more complex when you need to keep multiplayer in mind and testing anything you’ve written becomes much more involved. This is especially true for a large Open World like Big Walk’s.
ampersandrew@lemmy.world 1 hour ago
I have worked on an online Unity game, and it was not made in a day. It even came from a good template of a starting point, but everything you build on top of it is extra complexity that needs to be tested, debugged, and fixed.
warm@kbin.earth 1 hour ago
Yeah, the tools in these engines are really good now and do all of the heavy lifting for you.