Comment on Big Walk Used AI In 'The Final Stretch' Of Development, Kicking Off Intense Awards Debate

PonyOfWar@pawb.social ⁨20⁩ ⁨hours⁩ ago

Developers House House told Aftermath via email that “LLMs were used sparingly by House House to help work through difficult technical challenges and bugs”, and that they “estimate that well under 0.1% of Big Walk’s code had anything to do with this usage”.

Meh, if that were enough to exclude a game from GotY awards, you’d end up with a very short list of mostly unknown games, half of which probably did use LLMs for those sorts of tasks and are just lying about it.

And honestly, if AI-debugging can replace having to spend days of horrible crunchtime fixing those bugs, I’m all for it.

source
Sort:hotnewtop