Veilguard also had EA demand complete genre shifts twice in production. Immersive sim -> Live Service Co-op Action -> Singleplayer RPG. The final game was a ton of finished art and half-baked mechanics with a story tacked on at the last minute.
Veilguard also had EA demand complete genre shifts twice in production. Immersive sim -> Live Service Co-op Action -> Singleplayer RPG. The final game was a ton of finished art and half-baked mechanics with a story tacked on at the last minute.