Comment on Why are more games adopting parrying?

FluidBeef@quokk.au ⁨1⁩ ⁨week⁩ ago

It’s a pretty cheap, if unimaginative, way to add depth to a 3D action game’s combat system. Your evasion options in descending order of the size of movement and time taken are basically run, a quick pulse-dodge (maybe a roll with i-frames), and standing deflect/reversal. It feels real good to be pull off the timing.

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