Comment on Why are more games adopting parrying?
missingno@fedia.io 1 week ago
It resembles a parry, but it’s actually a different system. A famous example is Street Fighter III’s “blocking” mechanic.
Was this article translated? In the English version of SF3, it is Parry, because the existing mechanic that Japan calls Guarding, we call that Blocking instead.
sundray@lemmus.org 1 week ago
It might be, the game designer is Japanese.