Comment on EA: Ruin Everything
cmhe@lemmy.world 1 week agoI don’t get your point…
My point is that if Bioware did that when independent, they where to blame. But they weren’t independent when they did that.
Your point is that Bungie did that, when independent… So? Are people not blaming Bungie for doing live-services? If they don’t then they should! And if they do, then I don’t see the inconsistency.
From my POV, no games of Bungie had any interest. I guess Halo found some appeal to some, but this whole Destiny stuff… Maybe it was successful because of the novelty at that time. But I had no interest it that…
Goodeye8@piefed.social 1 week ago
Okay, so without being what would Bioware have to do for you to blame Bioware for being shut down?
cmhe@lemmy.world 1 week ago
Now I have trouble parsing your question.
Didn’t I just answer that?
If BioWare would be independent, or maybe under a hypothetical ‘good guy EA’, and produced bad, bland, uninspired games, or dig themselves into one massive, feature-creep game, which eats all their money, but never releases, then I would blame them. So, if their management sucks. BioWare had enough money to find and hire good designers, writers, artists and programmers. If they suddenly start creating niche games, without broad appeal, that would be fine to, in my book.
Trying desperately to appeal to a broad demographic, instead of playing to their strength, and their established fanbase, is what makes bland games.
Goodeye8@piefed.social 1 week ago
Under EA what would Bioware have to do for you to say “yeah, Bioware is at fault here”? Because my argument is that EA gave Bioware all the chances to succeed and despite getting all the chances they still couldn’t succeed.
And I never said EA is the good guy here. EA is not the good guy. But being an asshole company doesn’t instantly mean you’re to blame for everything.
cmhe@lemmy.world 1 week ago
Your argument isn’t an argument, it is an assertion without any evidence, or even clear logical path.
Were you there in the talks between BioWare people and EA? Do you know what EA ask directly or indirectly through implication BioWare to do? How to they should or shouldn’t design their games? What they should integrate or not and what to focus on? What they should implement? What kind of stories BioWare is allowed to write? And the employees are treated? If they where given creative freedom, a good compensation?
I don’t know any of these things. My argument comes more down on the proverb “The fish stinks from its head.” And the observation that BioWare produced good games before ME3 and DA2. Then something must have happened, notable game designers left the company, and they produced bland games.
It could have been some BioWare manager that messed stuff up. But why didn’t EA replace them, or why were they even placed into that position in the first place? I don’t know… All I know is that someone at the top could have prevented it, if they wanted to. And at the top was EA people.