Comment on EA: Ruin Everything
cmhe@lemmy.world 1 week agoPersued ‘live-service’ games, using game engines that don’t fit, constantly shifting direction of games, focusing on a generic streamlined cinematic experience then telling a good story with impactful choices, …
Goodeye8@piefed.social 1 week ago
I do hope that was a deliberate jab at Bungie. Because that’s exactly what Bungie did when they were independent and the reason they got bought out by Sony was because they were spiraling into their demise. Even now I think if Bungie goes under the blame lies with Bungie and not Sony. With that in mind I think it would be illogical to see two different studios go down the same path and then blame one studio but excuse the other studio.
cmhe@lemmy.world 1 week ago
I don’t get your point…
My point is that if Bioware did that when independent, they where to blame. But they weren’t independent when they did that.
Your point is that Bungie did that, when independent… So? Are people not blaming Bungie for doing live-services? If they don’t then they should! And if they do, then I don’t see the inconsistency.
From my POV, no games of Bungie had any interest. I guess Halo found some appeal to some, but this whole Destiny stuff… Maybe it was successful because of the novelty at that time. But I had no interest it that…
Goodeye8@piefed.social 1 week ago
Okay, so without being what would Bioware have to do for you to blame Bioware for being shut down?
cmhe@lemmy.world 1 week ago
Now I have trouble parsing your question.
Didn’t I just answer that?
If BioWare would be independent, or maybe under a hypothetical ‘good guy EA’, and produced bad, bland, uninspired games, or dig themselves into one massive, feature-creep game, which eats all their money, but never releases, then I would blame them. So, if their management sucks. BioWare had enough money to find and hire good designers, writers, artists and programmers. If they suddenly start creating niche games, without broad appeal, that would be fine to, in my book.
Trying desperately to appeal to a broad demographic, instead of playing to their strength, and their established fanbase, is what makes bland games.