Comment on Sony is losing exclusives as their games get ported to PC with AI
Wildmimic@anarchist.nexus 17 hours agoBut emulating does not give you Ultrawide(in beta) or 4K @ 240FPS, FSR (currently still disabled in source, coming soon), Discord Rich Presence and Background Shader Compilation.
ampersandrew@lemmy.world 17 hours ago
What I’ve seen are posts like these floating around. I haven’t done much emulation lately, but aspect ratio and frame rate adjustments don’t sound new to me, nor do background shader compilations. It also sounds like the functionality can often be unreliable and difficult for a human to get in there and fix, unlike a “proper” decompilation that we’ve seen so much of out of the N64 scene.
Wildmimic@anarchist.nexus 17 hours ago
Ultrawide is a different thing - you have to adjust camera parameters to make it work good. Frame Rate adjustments also depend on the Game Engine - there are probably still a lot of games out there that link physics with frame rate (especially on consoles), so just ramping up FPS will break your game. This can be avoided if you have code you can actually modify.
I am sure that manual de/recompilations are easier to modify, but it’s also more work - not a bit more work, but years of work in many cases.
ampersandrew@lemmy.world 16 hours ago
If it’s doing what you need it to do, knock yourself out. But my expectations from those more familiar with this scene are to not expect to get every benefit you normally would just because a PS3 game has been packaged up as an .exe. In many cases, it may be limited by the emulator it’s been created out of.