Comment on A Modern History of Fighting Game Releases | Sajam
mohab@piefed.social 3 days ago
I honestly just don’t care for what comes next any longer unless it’s developed by French-Bread or we get a new Darkstalker from Capcom (or new airdasher IP)
And on that note: new Melty looks nice.
ASW will obviously double down on accessibility and homogeneity after Strive’s success, and I never really enjoyed standard Capcom/SNK output anyway. 3D fighters aren’t for me either.
I would welcome new blood to the airdasher sungenre though. ASW propping up a new Japanese indie studio would be a perfect surprise.
ampersandrew@lemmy.world 3 days ago
Homogeneity? Strive’s got one of the most diverse rosters in the genre.
I think Capcom has a new fighter in the works, and I think we’re 50/50 on it being either DarkStalkers or Capcom vs. SNK 3. I’d be surprised they made a new fighter that wasn’t one of those two in the near future.
Did you try Avatar for your air dasher needs? There’s no air blocking, but it’s built around aerial movement.
mohab@piefed.social 3 days ago
You’d have to be comparing it to SF6 or something to say that because there’s no way you’re comparing it to Plus R or even Xrd.
I don’t trust the people behind this game seeing how they fucked over Them’s Fightin’ Herds, or at least have strong ties to that entity. Would rather wait a bit more before giving it a shot.
ampersandrew@lemmy.world 3 days ago
I played plenty of +R. A lot of Strive’s roster is the same characters using the same or slightly-tweaked gimmicks, and other than like Unika and Ky, for lore reasons, I think you’d have a tough argument to make that there’s much of any overlap between any two characters in the roster. A strong, diverse roster is an important quality to me, and it’s why stuff like Strive and Skullgirls have worked for me for so long.
You can wait on Avatar if you like, but it’s at least priced accordingly with how much went into it. I thought the game was fun to mash on for a few hours rather than dedicating serious time to, but lots of folks would disagree with me.
If you’re BlazBlue fan, there’s a new character on the way in 2027, and in addition to the community revival that will bring along with it, that probably means they’re testing stuff out for a sequel. I doubt they’d make said sequel too much like Strive when Strive already exists.
mohab@piefed.social 3 days ago
You’re not looking at it from the perspective of a Plus R player though. As a Zato player, I lost almost all of my unique strings. The potential openings, exclusive to my character, are a lot fewer. IIRC, devs said the reason gatlings are fewer and standardized across characters now is they want characters to be easy to pick up and defend against.
What they clearly did is strip Zato, and other characters, of a lot of cool shit that made them unique in an attempt to make them more accessible.
In other words, that breadth is part of what gave them that unique identity, and a lot of it is gone now.
You can be like “Yeah, but it’s not like he plays exactly like Sol Badguy now. At their core, they’re still different.” and I’d say “Yeah, but he used to be way more unique than this, and they used to be more different than this.”
This is what I mean by a push towards homogeneity and moving further away from unique identities.
I’d love to buy into that, but the big man himself said Strive was a move in the right direction, and he would like to make their future games even more accessible if he can. It also sold well, and I imagine they wanna keep that going.
Honestly, I get it. I think Plus R is peak weird and Xrd is middle ground perfected. I understand the gradual move towards accessibility because they hit their limit in any other direction. It’s just not for me.