Comment on KytyPS5 (PS5 Emulator) can now run GTA V at 60fps for few minutes before crashing
Axolotl_cpp@feddit.it 3 weeks agoMaybe i am not understanding well but all this seems just a translation layer to me
Comment on KytyPS5 (PS5 Emulator) can now run GTA V at 60fps for few minutes before crashing
Axolotl_cpp@feddit.it 3 weeks agoMaybe i am not understanding well but all this seems just a translation layer to me
zaphod@sopuli.xyz 3 weeks ago
The problem is that you don’t really know from what you’re translating.
teawrecks@sopuli.xyz 3 weeks ago
But why does that make a difference? Regardless of whether you reverse engineer an API or have the full documentation available, when you translate from it to something else, you’re building the same thing: an API translator. It doesn’t change whether it’s an emulator.
Traditionally, “emulator” refers to hardware emulation. APIs are reverse engineered, mocked, translated, etc. all the time, but we don’t call it “emulation”.
Even simply mimicking the behavior of a unified virtual memory space is not called “emulation”, unless there are hardware-specific quirks that need to be emulated (which may very well be the case for PS5 caches, I don’t know).