- Firewatch
- What remains of Edith Finch
- Outer wilds
The first two are “walking simulators”, i.e. very linear. But the story telling of all three is amazing. Firewatch also feels like a “game for grown-ups”. It deals with a person who leaves his wife because she gets early onset dementia. He runs off to work as a firewatch in a national park. Lots of complicated feelings involved and an extremely engaging mystery unfolding.
Soleos@lemmy.world 3 days ago
Planescape Torment, The Longest Journey, Max Payne, Mafia the city of Lost Heaven, BioWare games (KotOR, Mass Effect, etc), Persona 3/4, Alan Wake… I mean storytelling over gameplay is Quantic Dream’s whole schtick, success/failure aside. Previous Naughty Dog games.
There’s a bit of a a conflation between cinematic presentation and storytelling. I literally grew up on story driven games well before TLoU. Homeworld was absolutely haunting with its understated dialogue, sweeping score, and timeless themes.
julietOscarEcho@sh.itjust.works 3 days ago
Oh shit dead space, yeah that definitely needs to go higher up my list.
Cinema/storytelling interesting point. For sure there’s a lot of personal taste at play. Maybe the other dimension is agency in the story. A branching narrative is obviously harder to write/produce but is what separates games from other media (which is a reasonable critique for e.g. TLOU, which works so well as just… a HBO series).