Comment on Small update: Wandering Alchemist (Free GPS walking game) is now available on iOS đ
Vlyn@lemmy.zip â¨6⊠â¨days⊠agoHey, thanks for the feedback!
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The game doesnât run/track anything while your phone is locked or itâs not in the foreground (on purpose). But that doesnât mean it wonât track distance walked. You can lock your phone, walk 500m (preferably a straight line) then unlock. The game calculates the distance and when your speed was below 12 km/h and the last position isnât older than 30 minutes it counts! Just donât walk in a circle without ever opening the app (:
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Weird, I havenât seen this behavior yet. As soon as you start dragging and keep your finger down the ladle should stick to your finger. The only jump would be if you raise your finger and start dragging in another position? Let me know, maybe I can improve it.
Hope that clears things up đ
lonefighter@sh.itjust.works â¨6⊠â¨days⊠ago
Thanks for the assistance! Iâll have to play with it some more. I had it in the foreground and it definitely wasnât more than 30 minutes between me turning my screen on and looking at it and while I did walk in one big loop I had opened and played it at different times in the loop so it was more like a big L that my screen was off and in my pocket, and it only tracked a small distance of what I actually walked and it seemed to be the times my screen was on.
Vlyn@lemmy.zip â¨6⊠â¨days⊠ago
Hm⌠GPS has been quite a pain so far, for both Android and iOS :)
The best hint: If footsteps appear your distance was tracked. So if you lock the phone, walk somewhere, unlock and thereâs footsteps from your old to your new position the distance was 100% counted.
With the Godot settings in place the game should prevent your screen from switching off (I usually just lock my phone or use pocket mode if I want to keep it on).