Comment on Dragon’s Dogma 2 DLC devs faced “diametrically opposed” feedback from players in the West and Japan
Uruanna@lemmy.world 1 week agoThe term friction in gaming is a good thing, it’s basically engagement, keeping you awake while going from point A to B, a challenge, a puzzle, making you think or act / react, test of skills. Seeing it as inconvenience just shows the disconnect between what the dev wants you to do and what gameplay loop makes you happy.