Comment on Day 773 of posting a Daily Screenshot from the games I've been playing
fleem@piefed.zeromedia.vip 1 week agoHello me! your words were eerily similar to what i was gonna say.
i loved the dice rolls! this is how i also played sumnoner! let the game almost play itself during fights while i eat a cheese ball or something
TallonMetroid@lemmy.world 1 week ago
The thing that gets me is the disconnect between the combat animations and what’s actually happening as far as the game is concerned. If an attack visibly misses my character, especially because I specifically moved to dodge it, I expect to not take damage, y’know?
For contrast, Witcher 1 uses the same engine, but CDPR tweaked it so that while attacking is still all dice rolls that don’t really sync with your animations, you can interrupt combat at any time with a dodge, and if an attack animation misses a hitbox then no dice get rolled at all.