Reminds me that a couple years ago I went back to Morrowind for the first time since I was a kid. Lot of nostalgia built up, and I still like it for what it is.
I hit some enemy (one of them little bugs on the trail to Balmorra) and the game’s like “you missed”. Excuse me? No, I didn’t. I modded that out because that system only makes sense in turn-based RPGs or Disco-esque dialog that can easily and visually account for it; not in an action RPG. Damage resistance (or even immunity) can be fine, but attacks that visually hit but the game says miss never feel fair. Definitely a quirk of early games in the genre.
I do overall prefer its expanded skill and gear system over later entries’ more simplified ones, though.
fleem@piefed.zeromedia.vip 6 days ago
Hello me! your words were eerily similar to what i was gonna say.
i loved the dice rolls! this is how i also played sumnoner! let the game almost play itself during fights while i eat a cheese ball or something
TallonMetroid@lemmy.world 5 days ago
The thing that gets me is the disconnect between the combat animations and what’s actually happening as far as the game is concerned. If an attack visibly misses my character, especially because I specifically moved to dodge it, I expect to not take damage, y’know?
For contrast, Witcher 1 uses the same engine, but CDPR tweaked it so that while attacking is still all dice rolls that don’t really sync with your animations, you can interrupt combat at any time with a dodge, and if an attack animation misses a hitbox then no dice get rolled at all.