Comment on Behold, "the whole story of Steam's economy in one picture": the top 1% of games earn 84.5% of estimated revenue, and most games barely make anything

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UnderpantsWeevil@lemmy.world ⁨15⁩ ⁨hours⁩ ago

For every one Assassin’s Creed there are ten Peaks and Slay the Spires and lower quality “real, good indie games”.

I’ll spot you that for every Assassin’s Creed, there’s ten lower quality games. Probably closer to 100 lower quality games, tbh. But to suggest that there’s ten “Slay the Spire” games for every one AC? You’ve got to be kidding. Slay the Spire is exceptionally good as a deck-based rogue-like. I don’t know if I could find ten other games in the entire Steam store that compare properly. Absolutely in its own league.

And for every real, good indie game there’s a hundred asset flips and ai slop “games”.

Even games that aren’t asset flips or AI slop can be very hit-or-miss. There’s tons of mediocre JRPGs. There’s tons of Farmville-style endless click simulators. There’s puzzle games galore. There’s bad ports of older titles. There are games with crummy interfaces and miserable learning curves and needlessly graphic art.

I tried out Stellar Blade recently. And while I enjoyed the combat mechanics, the fundamental quality of the art was good, and the dialogue was… fine, I couldn’t get over the fact that I was piloting a woman in skin-tight lingerie against Dick and Ball monsters. Gave up inside the first chapter.

Tales of Arise had absolutely miserable writing. Monster Hunter: Stories was fun for maybe 5 hours before I’d figured out the mechanics and bored by the flat, unimpressive landscapes. Darkest Dungeon 2 failed to meaningfully improve on the original, while tossing in a bunch of extra mechanics that just made the game feel clunky.

Making a good game is hard even when you do it properly.

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