Would a decentralized version of Steam do that?
Is that 30% the bulk of Valve’s profit?
What do Indie developers get in exchange for Valve’s 30% cut on Steam that they don’t get elsewhere that charges 30% or charges less of a percentage?
So could physical retailers, so how’s that working out?
I’m not going to say they can’t do that. It’s not a bad suggestion but it seems to be suggested continually in a vacuum without considering other factors.
Lyricism6055@lemmy.world 13 hours ago
It costs a LOT to build a global cdn with the uptime steam has. That 30% is totally justified as a platform fee imo
Especially now with cloud storage and software development costs being so high.
I mean I see your point for sure, but I also see why consistency matters too. Why would valve “punish” someone for doing well? Those big titles are also great for revenue on their side too so honestly selling more units would be even more justifiable to lower the revenue split (from a business perspective on valves side)
Idk. Just thinking out loud I guess.
hirihit640@sh.itjust.works 13 hours ago
and yet everybody hates on Apple’s 30% cut…
maybe it could be like how rich people are taxed more? (at least if rich people paid their taxes in the first place)
Adalast@lemmy.world 12 hours ago
I don’t personally hate on Apple’s 30%. I hate on Apple’s predatory licensing practices which demand an upfront expenditure before the first unit sells at all.