It’s a thing. If you’re an inspiring indie dev, it’s hard numbers to let you know if you can work with these numbers. If you’re just a gamer, they probably don’t matter at all.
The 1% numbers makes me question by there aren’t more AA initiates out there. we don’t get many 5-10m budget games these days, but the typical AA game is (conservatively) making 15m dollars. So if you can turnournd a game on the level of Claire Obscur (which IIRC had a 10m dollar budget) in 4 years, there should be openings for potential success.
Guess it comes down to the lack of investors who care at that level (who wouldn’t just throw it at AI)
FiniteBanjo@feddit.online 5 weeks ago
It’s certainly not a good thing for startup indie devs putting months of work into a project.
HubertManne@piefed.social 5 weeks ago
its indicative of accessibility for startups. the way a company would change the metric is not gatekeep the smallfry.
FiniteBanjo@feddit.online 5 weeks ago
Or promote new and interesting works as opposed to maximising profit by promoting established studios and games with already high levels of prestige.
ampersandrew@lemmy.world 5 weeks ago
The reality is they want you to find those other games to maximize profit, which is where all of their work into recommendation engines and personalized release calendars has gone. But it’s not going to convince millions of people who want to play NBA 2K that they should buy the latest indie game instead.
HubertManne@piefed.social 5 weeks ago
im surprised they do promotion for free honestly but I doubt it would have much of an effect but not being so accessible to indie would make them look a lot better for articles like this.