Comment on Day 763 of posting a Daily Screenshot from the games I've been playing
psycotica0@lemmy.ca 14 hours agoFor sure, I think they did a very interesting thing with the game. This organization has a purpose and a daily function. You spend your whole time in a workplace of sorts. But you are not a worker, you’re not even an employee, and you as Jesse only show up after shit has hit the fan. They’re already in the emergency. She’s never been here before, and neither have we. And she doesn’t care how the company operates day-to-day, she doesn’t care how the lights are kept on or the heating functions, she’s showed up in an office that’s turned into a combat zone to do combat and rescue her brother.
And so I kinda like how we aren’t given rundowns on normal operations because this is not normal operation, and Jesse isn’t interested, and so we’re pushed through the emergency. But there are bits of environmental storytelling, and scraps of paper, and notes and tapes, that tell curius players “you know, on a normal day, this place is a different kind of weird. You’ve just shown up on an even weirder day”
lime@feddit.nu 13 hours ago
i like that kind of thing in theory but when “even weirder” equates to “there are guys to shoot everywhere” i lose interest. alan wake had the same issue. it worked in max payne because the story is already batshit insane.
psycotica0@lemmy.ca 2 hours ago
Totally fair!