Comment on Day 748 of posting a Daily Screenshot from the games I've been playing
MyNameIsAtticus@lemmy.world 1 week agoIt was a lot of work. I was up until 6 AM yesterday trying to figure out how to convert the 2D sprites into a 3D model. It was pretty simple in retrospect but I’m really proud of the work I got done.
One of the criticisms of myself I have though is the materials. That’s actually an area I have experience with from doing game development and I feel like I should have made the textures less shiny. It made them a little too plasticky for my taste
slimerancher@lemmy.world 1 week ago
You should keep it up, would love to see your progress in 3D modeling! (Of course, that is assuming you have interest in 3D modeling)
MyNameIsAtticus@lemmy.world 1 week ago
I might keep at it. I’ve always wanted to finish one of the many games i’ve started making, and the biggest limiter for me is getting models, so in a way that serves a motivator so i can make them myself (i’ve always struggled working with others which is why i don’t consider it an option).
I’d love to just have it as a general skill too though. It probably sounds tacky but it felt good making something and seeing my friends all enjoy it because they were part of it
slimerancher@lemmy.world 1 week ago
I can understand, I have been trying my had at a 2D game, and I never realised how much visual content you need for a game, and if a small 2D game need so much of that, I can only guess how much a 3D game will need.
I think at younger level, while learning, it’s fine to work alone, this gives you a breadth of knowledge and you learn about all the different aspects, but learning to work with others is also a useful skill and one that you should eventually work on.
MyNameIsAtticus@lemmy.world 1 week ago
I think 2D is even harder for me just because I can’t draw to save my life, at least with 3D modeling I can handle the basics and make something.
I have a 2D game I’ve been working on off and on since I was young. Like young young, and what I did was use stock art and photoshop out the background. Unfortunately it was before I understood anything about copyright though and that “Stock art ≠ Free Use”, so I ended up losing all motivation once I understood copyright law. (I really didn’t want to get in trouble for something I couldn’t handle)
Working with others is something I’ve thankfully started to do a little better on. I’ve worked with friends on small local game jams. Not to vent or anything, but I think my biggest issue is just I panic when things aren’t what I thought it would be. So basically I’m a bit of a control freak I suppose. It’s something I’ve been trying to work on