Comment on I just released my first fully free Android game: Wandering Alchemist (GPS walking game)
Vlyn@lemmy.zip 1 day agoDarn, were you on the latest version? I did improve the GPS with update 2.2.10 (as it sometimes had trouble getting a location fix on resuming the game).
I did want to add rotation to the map, but unfortunately with the art style it’s just not possible :-/ If I just had roads and flat terrain then sure, but with the procedural terrain you can’t really rotate it. Or if you only rotate the street map and not the terrain it would look terrible (in my opinion) and not like an actual world map. Open to suggestions though!
antiR@lemmy.world 1 day ago
[deleted]Vlyn@lemmy.zip 1 day ago
Sorry, that’s the latest, I fat fingered the version (:
Was this on just your very first app start (with the tutorial) or later on too? The first start needs a very good location fix, sub 50 meters (so indoors it’s a bit tough), otherwise the tutorial spawns, you jump and it becomes a mess.
As soon as the tutorial is done all further game starts should be much faster, hopefully.
antiR@lemmy.world 1 day ago
It was on my very first start. I tried closing then opening the app but it didn’t fix the issue. I know opening Google Maps will fix this because this also happens on Pokemon Go when the GPS location is inaccurate. Opening Google Maps seems to trigger a better algorithm for GPS. Not sure if this is device specific though or triggered by power saving mode.
Vlyn@lemmy.zip 1 day ago
GPS can be fiddly unfortunately. But great that it works now, if you get any issues on the next few starts please let me know 💚
katze@lemmy.4d2.org 12 hours ago
Just for the record, another GPS game, “Resources”, also never implemented a rotating map; possible for similar reasons.