I think Souls games went too far tho. If we stayed at DS1 level that’d be one thing, but the Elden Ring DLC just went stupid with it.
Comment on Three developers' different philosophies on difficulty for their games
Evotech@lemmy.world 5 days ago
Souls ganes has easy modes. Usually there’s an OP build or archetype which makes the game much easier
Heavybell@lemmy.world 5 days ago
Furbag@pawb.social 5 days ago
I think that is what Miyazaki’s philosophy is. Not everybody needs to be a parry god, nor do you need to defeat the boss naked with a broken sword in order for it to “count”. The souls games and their contemporaries are as difficult as you want to make them. If a boss is too hard, come back when you are overleveled and stomp it. Or use some cheesy build to trivialize it. That’s what he means by “fac[ing] that challenge” and “overcom[ing] it in some way that suits them as a player”.