Comment on Day 736 of posting a Daily Screenshot from the games I've been playing
TallonMetroid@lemmy.world 2 days agoI’ll freely admit that I’m a terrible pick to ask about the parkour, sorry. Aside from the obvious improvement between AC1 and AC2, I’m intellectually aware that the parkour has been changed multiple times (certainly at least once per engine change), but during actual gameplay the parkour has never really felt different enough for me to notice, and Mirage is no exception. Like, I guess I noticed the more flashy animations in Unity and Syndicate compared to before, and I’m aware that people have complained about it feeling floatier in those games, but that all just goes right over my head.
MyNameIsAtticus@lemmy.world 1 day ago
Nothing to apologize for lol. I’ll freely admit the difference in parkour is a personal taste thing, and there’s some people who are different and won’t notice.
I still appreciate the insight nonetheless