Don’t be so sure. Apparently they publishers don’t make hard numbers publicly available anymore so there’s no good data but there was a survey of denuvo games.
A Denuvo-protected game cracked in the first week after release can expect to make about 20 percent less revenue than if the DRM had remained in place, according to the study, while a crack six weeks after a game’s release only costs an estimated 5 percent of theoretical total revenue. After 12 weeks, new sales are so negligible that “developers could eventually remove unpopular DRM schemes with minimal losses (and possible gains from strongly DRM-averse consumers)
Unfortunately that still doesn’t answer the question but until publishers post honest numbers we’ll never have the proper metrics to measure the actual impact piracy has. But in the day freeware like Doom basically relied entirely on piracy for sales so it’s not an out of pocket take that piracy could benefit sales. It is an old take though. I’m old.
That right there says that piracy hurts gaming. A game with drm cracked in the first week can expect to lose 20% of total revenue. That’s a gigantic loss.
That’s not exactly what it’s saying. It’s specific to denuvo games which generally means AAA publishers, it’s a small sample size, and it’s about the impact DRM has on sales, not piracy. It’s not an arbitrary distinction. I’ll grant it definitely implies piracy has a net negative effect on sales but that’s not at all what it’s actually saying.
That’s 100% what it’s saying though. If the drm is cracked within a week they lose 20% of their revenue……because of piracy. 20% of total revenue they miss out on because those people pirate the game instead of buying it.
edible_funk@lemmy.world 3 days ago
Don’t be so sure. Apparently they publishers don’t make hard numbers publicly available anymore so there’s no good data but there was a survey of denuvo games.
arstechnica.com/…/the-true-cost-of-game-piracy-20…
Unfortunately that still doesn’t answer the question but until publishers post honest numbers we’ll never have the proper metrics to measure the actual impact piracy has. But in the day freeware like Doom basically relied entirely on piracy for sales so it’s not an out of pocket take that piracy could benefit sales. It is an old take though. I’m old.
GoatSynagogue@lemmy.world 3 days ago
That right there says that piracy hurts gaming. A game with drm cracked in the first week can expect to lose 20% of total revenue. That’s a gigantic loss.
edible_funk@lemmy.world 3 days ago
Cyberpunk sold well. Kingdom Come Deliverance sold well. Launching without DRM does not absolutely annihilate sales.
GoatSynagogue@lemmy.world 3 days ago
And how much better would they have sold if they weren’t DRM free?
edible_funk@lemmy.world 3 days ago
That’s not exactly what it’s saying. It’s specific to denuvo games which generally means AAA publishers, it’s a small sample size, and it’s about the impact DRM has on sales, not piracy. It’s not an arbitrary distinction. I’ll grant it definitely implies piracy has a net negative effect on sales but that’s not at all what it’s actually saying.
GoatSynagogue@lemmy.world 3 days ago
That’s 100% what it’s saying though. If the drm is cracked within a week they lose 20% of their revenue……because of piracy. 20% of total revenue they miss out on because those people pirate the game instead of buying it.