ah sorry, yea I reread it and I can see I misunderstood your position,
as for where I got the concept from:
This would only work if the game participates in regional pricing, otherwise you’re fucking over most people who don’t deal in USD. $15 to you is not just $15 to everyone else.
and then
I don’t think I am. The issue is not that your system won’t work with regional pricing, it’s that it will not work without it.
since my post was about having it be based off a policy on pricing based off the current price, I took that as a message stating that it requires regional pricing to work. So I jumped the gun a little and thought you meant that you were advocating that for it to work, they would need regional pricing on everything as such would require regional based refunds for those areas, but I can see where I got overzealous on that so I apologize.
My opinion is still the same on it though, I think it would be better to implement that system than to not, even if the dev doesn’t participate in regional pricing at all, worst case scenario is it’s a static price with a static return based off the only price available and the buyer would know that going into it. I could see how it could negativly impact the buyer like you said but, if the seller is already not participating with regional pricing, there isn’t much else that can be done to fix that.