Comment on Palworld v1.0 - Official Release Changelog
Quetzalcutlass@lemmy.world 2 weeks ago
That is an absolutely insane changelog that includes nearly everything I wanted changed or fixed in the game, to the point that I’m actually kind of upset how many desperately needed quality-of-life fixes they held back for 1.0.
Zahille7@lemmy.world 2 weeks ago
Search definitely should have been there once it was good to go, but I didn’t mind the new sorting options from the last time I played about 6 months ago. Like favoriting pals with different tiers, sorting by type/favorites.
I’m excited for the 47 new pals, and the sky islands.
Quetzalcutlass@lemmy.world 2 weeks ago
Yeah, boxes weren’t too bad with the filters (at least until late game when you had several hundred Pals), but the Palpedia was nearly unusable without search. You had to manually go down the entire list to know if you’d seen or caught a Pal before or wanted to check where it spawns.
Simon_Shitewood@lemmy.ml 2 weeks ago
Do you not regularly chuck your spares in the
blendercondenser? I don’t think I’ve more than half filled my palbox.Quetzalcutlass@lemmy.world 2 weeks ago
I play co-op, and multiplayer has the unfortunate quirk that the game lets you pull base Pals you don’t own into your own Palbox and doesn’t show any indication of who the original owner is afterwards. Combine that with raid bosses, where you’re hurriedly swapping out Pals with fresh ones en masse as the boss defeats them, and I have no idea who owns half my Palbox. So I avoided condensing anything that wasn’t fresh out of the incubator.