GoatSynagogue@lemmy.world 11 hours ago
At the end of the day, Doom:TDA was a flop and took 5 years to make. Eternal wasn’t as good as 2016. Someone has to be held accountable for their games not being hits. It’s unfortunate, but you can’t keep flushing money down the toilet forever.
I had hoped to see Microsoft use the idtech engine for a halo or gears game, but I guess that’s definitely not happening now.
MagnificentSteiner@lemmy.zip 10 hours ago
87% positive reviews on Steam doesn’t seem like a flop to me.
Unless you mean overall sales… but in that case iD was completely sabotaged by Microsoft’s Gamepass.
GoatSynagogue@lemmy.world 10 hours ago
Reviews mean nothing if the game doesn’t sell.
It’s funny how people flip flop between game pass causing bad sales, and game pass being a gigantic flop that no one pays for, depending on the point they want to prove.
MagnificentSteiner@lemmy.zip 9 hours ago
I assume you have previous comments of mine about Gamepass to prove your point? If not (which is the case), then this just seems like a weak whataboutism.
Well, that’s where the point about Gamepass comes in. People would play it there in lieu of purchasing it. Hence my use of the word sabotage.
That all said, I don’t expect you’ll understand this. Your comment history reads like you’re trying to win a Defender of the Status Quo and Capitalism award.
TrickDacy@lemmy.world 9 hours ago
The reviews mean people liked the game, which means many bought it. Why are you saying they didn’t and providing no hint of evidence?
zikzak025@lemmy.world 9 hours ago
I mean, both can be true. Microsoft would be counting on certain first party titles being pillars of Game Pass to pull in new subscribers and retain current ones. If they see relatively few Game Pass subscribers engaging with the title and subscriptions continue to drop, then it wasn’t the draw they anticipated.
And sure, Game Pass cannibalizes individual game sales, so I’m hoping they weren’t being held to that specific metric as punishment for Microsoft’s own failure in that regard. But we can also assume that not all engagement with GamePass would have translated directly into sales either, so low sales plus low Game Pass use would still indicate a flop.