Comment on [deleted]
insomniac_lemon@lemmy.cafe 4 days ago
Various things:
- uncompressed audio (perhaps needlessly, for lower-end CPUs)
- pre-rendered cutscenes, multiple resolutions
- large texture sizes (also think normal maps etc), multiple resolutions
- redundant or unused data
- large model sizes, or more assets in general
I would also say it could be a problem of art direction, having no constraint and ignoring smart techniques that use less data.
Also, a higher-budget --> more preorders?
More data --> more game?