“Value for money”!
You’re right! E.g. some story-heavy games with great mechanics and immersion might be worth spending more on; it’s just a general rule of thumb I have!
(maybe it takes a bit more time for me to familiarize myself with the characters, controls, mechanics etc, so I don’t prefer a game to be too expensive or too short; and in general I consider it a bonus if a game has huge replayability, support for mods, and procedural generation for example)
But in any case, I still find the ratio to be a useful tool!:
- A game that seems pretty fun, at €1/hour it’s a no-brainer to buy!
- A game that seems kind of interesting but I’m not quite sure I’m going to like, at €3/hour I’m going to wishlish it and maybe check it out in the future
- A very short game that I’m not quite sure I’m going to like but it’s from a small developer, €2/hour I’m going to be a little hesitant but may think "hmm it’s not too expensive, why not try it out and worst case I just supported a small developer who might make something I like even more in the future"
- A game that seems beautiful with excellent gameplay, new and interesting mechanics, not released from a AAA company, at €4/hour it might be worth it
So the per-hour ratio is more about putting the prices of the games in some context between eachother, in order to be able to decide if <feature you value> is worth paying <X%> more than other games you buy; Every player and the genre of games they choose are different, so it makes sense for anyone to set a different amount as a baseline! 😊
EntirelyUnlovable@lemmy.world 1 day ago
Looks like “Value for Money” - ie how much you get vs how much you paid
thingsiplay@lemmy.ml 1 day ago
Oh right! That’s it most likely. Thanks. feel embarrassed