Comment on Poll: Will you buy GTA 6 when it launches on your platform?
gkaklas@lemmy.zip 1 day ago
- I’m playing on a PC because it’s a more open platform.
- I avoid buying games that first came out as exclusives: if they didn’t want my money when the game first came out, I’m not going to give it to them later either 🤷
- I generally prefer buying from smaller companies and indie studios
- There are millions of other games from developers who do want my money, are cheaper, the money goes to developers and artists who need it instead of a huge corporation that lay off people all the time etc
- Games are a form of art, and there are so many developers and artists that take the leap to try new things instead of pouring the same type of content in the same safe thing that appeals to more people and just sell more copies
- Smaller games usually have way better VfM (I tend to prefer ~€0.5-€1 per hour of gameplay, but if it’s a small studio I’m okay with paying a little bit more, given that steam+taxes take a little over 50% 🫠)
thingsiplay@lemmy.ml 1 day ago
What does
VfMstand for? I see it has something to do with with the playtime and money rate, but I don’t know what that term means. Its okay for me to spent 30 Euros to play 8 hours. It can be incredible. Then there could be a game that cost 6 Euros and has a playtime of 35 hours, but it could be less fun and exciting. Just my opinion, not saying you are wrong or right, just not the way I appreciate games.EntirelyUnlovable@lemmy.world 1 day ago
Looks like “Value for Money” - ie how much you get vs how much you paid
thingsiplay@lemmy.ml 1 day ago
Oh right! That’s it most likely. Thanks. feel embarrassed
gkaklas@lemmy.zip 1 day ago
“Value for money”!
You’re right! E.g. some story-heavy games with great mechanics and immersion might be worth spending more on; it’s just a general rule of thumb I have!
(maybe it takes a bit more time for me to familiarize myself with the characters, controls, mechanics etc, so I don’t prefer a game to be too expensive or too short; and in general I consider it a bonus if a game has huge replayability, support for mods, and procedural generation for example)
But in any case, I still find the ratio to be a useful tool!:
So the per-hour ratio is more about putting the prices of the games in some context between eachother, in order to be able to decide if
<feature you value>is worth paying<X%>more than other games you buy; Every player and the genre of games they choose are different, so it makes sense for anyone to set a different amount as a baseline! 😊