Comment on I'm loving zelda-like souls-likes right now

chemical_cutthroat@lemmy.world ⁨5⁩ ⁨days⁩ ago

I’ve tried Mina a few times now, and I can’t get into it. I has that old school “unfairness” to it. If that’s your thing, fine, but it comes off as punishing for the sake of punishment. One example is that your weapon has a slight knockback when you connect with an enemy. It’s enough to knock you off of the very small tiles you often find yourself on, and then you lose a quarter of your health bar when you fall into the void. It also has the worse traversal mechanic I’ve ever come across. It isn’t a dodge like you’d expect. It’s a “jump and be completely vulnerable and then jump again and hope it works out for you,” button. Don’t get me wrong. I can play the game, and I can likely beat the game, but I’m not sure I’ll have fun doing it. The design choices are frustrating, and they don’t have that soulslike flavor of, “I messed up, and it was my fault.”

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