I haven’t played it yet myself, but doesn’t Mina have an absolutely insane suite of accessibility options?
Comment on I'm loving zelda-like souls-likes right now
chemical_cutthroat@lemmy.world 3 weeks ago
I’ve tried Mina a few times now, and I can’t get into it. I has that old school “unfairness” to it. If that’s your thing, fine, but it comes off as punishing for the sake of punishment. One example is that your weapon has a slight knockback when you connect with an enemy. It’s enough to knock you off of the very small tiles you often find yourself on, and then you lose a quarter of your health bar when you fall into the void. It also has the worse traversal mechanic I’ve ever come across. It isn’t a dodge like you’d expect. It’s a “jump and be completely vulnerable and then jump again and hope it works out for you,” button. Don’t get me wrong. I can play the game, and I can likely beat the game, but I’m not sure I’ll have fun doing it. The design choices are frustrating, and they don’t have that soulslike flavor of, “I messed up, and it was my fault.”
Coelacanth@feddit.nu 3 weeks ago
chemical_cutthroat@lemmy.world 3 weeks ago
It does, and that’s a great thing, but playing the game as intended is pretty rough for me. Like I said, if that kind of difficulty is your gig, go for it, or, if you don’t mind tweaking the difficulty and playing an easier version, then go for it. I’m playing a soulslike for the difficulty, so changing it to make it easier feels like going against principals.
Coelacanth@feddit.nu 3 weeks ago
So the developers put difficulty and accessibility options in the game, but didn’t intend for people to actually use them? You play the game for the difficulty, but you also don’t enjoy the difficulty?
To me this just sounds like you’re putting artificial restraints on yourself and then blaming the developers for it. They want you to customise the game to your liking. That’s why they put all those sliders in. They’ve said as much themselves (although it should be self-evident). The only principle you should care about when playing a single player video game is “am I having fun?”. If your principles lead to you not enjoying yourself with games, you need to re-evaluate your principles.
grinning_serpent@lemmy.world 3 weeks ago
You messed up and it is entirely your fault. It is literally a skill issue. The game doesn’t cheat.
I didn’t like Mina much either but please don’t start conflating “I didn’t enjoy this” with “this is badly designed.” It’s such a lazy, egocentric way of thinking.
Also, only the daggers push you back on contact. The whip and hammer do not. I do think requiring the player to be locked into a weapon choice and then have to buy access to the other ones is a flaw because you won’t know if you like a given weapon without testing it first. Blasphemous 2 just overall did that kind of thing far, far better.
chemical_cutthroat@lemmy.world 3 weeks ago
Take a deep breath. Count to ten. It’s only a game, bro.
grinning_serpent@lemmy.world 3 weeks ago
What are you on about?
chemical_cutthroat@lemmy.world 3 weeks ago
I offered an opinion, you returned an unwarranted attack.
jericho_cross@lemmy.zip 3 weeks ago
Thank you for this. These are exactly the moment-to-moment annoyances that really add up. It’s one thing to have a tough boss or an annoying level, but if the entire dodge mechanic is annoying then I don’t think I’d stick with beating the game. And this game doesn’t look good enough (to me) to get past those annoyances.
grinning_serpent@lemmy.world 3 weeks ago
I really like the burrow move. Dodge rolls tend to be extremely OP in anything souls inspired. Players don’t really need to properly understand the enemies because they get a pretty healthy amount of iframes with minimal startup and sometimes even no cost at all. It’s definitely something that needs adjusting to and you’ll get your shit slapped a lot if you’re used to souls style dodging. There are trinkets that make your mercy invincibility and stuff better but I’m honestly not a huge fan of how they do trinkets. Too many of them have a “why isn’t this just default?” feel to em.
statler_waldorf@sopuli.xyz 3 weeks ago
As a counterpoint, I’ve not had any problem with the weapons. I went with the s whip though. I think there are 4 or 5 - you pick one to start with and unlock the rest throughout the game.
It does take a minute to get the timing right on the burrow mechanic because you do jump up before diving underground and you’re vulnerable during that jump. I grew up with the NES though, so that old school style is what I got used to. I learned how to swim through the underwater plants in TMNT; I beat Link’s Adventure without the…cheat thing I can’t remember because I’m old now… Game Genie.
It is far darker than the art style let’s on though.