Comment on Capcom says shifting from auteur-driven development to team-led development is what transformed the company and allowed flagship IPs to survive for so long - AUTOMATON WEST

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Wimopy@feddit.uk ⁨18⁩ ⁨hours⁩ ago

That, and it had significant performance issues for many people, along with some texture glitches. That’s why I added that little parenthetical bit about the games not being perfect on launch. World was a big shift and also had some launch issues.

I would say that’s not down to some “design by committee” art/design choice though. I’d very much agree with issues around Capcom’s monetisation (character edit vouchers, a million cosmetic packs) and their launch model (e.g.: wait another year and have all those title updates already in). But I disagree with them being pure cash grabs that are somehow artistically stunted by some corporate process to some major degree.

Maybe they should bring back the mandatory “gather 20 mushrooms” quest though for completeness I guess.

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