Comment on I finished Mina the Hollower 100%! (Plus short review)
Katana314@lemmy.world 2 weeks agoThat last paragraph is basically how Dark Souls 1 went for me. Everyone laughs “git gud” anytime a complaint is related to difficulty, but I am adamant that drop-on-death does NOT fit exploration-based games well. It was fine in Shovel Knight because you’re making linear progress, and it’s just a dare to do better than before.
Tunic basically took it out late in development - having you drop a measly 20 gold - and Another Crab’s Treasure added multiple accessibility options to either grab your current loss or disable the system, and both games are easily my favorite Soulslikes.
BedbugCutlefish@lemmy.world 2 weeks ago
Yeah, my favorite soulslike by far is Sekiro, which is mostly linear. Hollow Knight and Silksong are also fantastic, but I felt there, too, the ‘souls’ mechanic is kind of just unnecessary.