Comment on A Baldur's Gate 2 remake is apparently in development, with the original co-lead designer returning
yakko@feddit.uk 1 week agoFor me the main boss of BG3 was Raphael. He’s the one who established an ongoing personal antagonism throughout the game, and the fight with him was unforgettably dramatic. Everything after him was a protracted denouement.
Coelacanth@feddit.nu 1 week ago
I personally did not get the feeling that he was a “main boss” due to the way he was dispatched sort of to the side of the main plot. So for me it felt more like “weird that a side quest is getting this much fanfare”, even though I loved the moment itself.
But I absolutely agree that he was by far the most charismatic, impactful and narratively supported villain. There are a lot of things about BG3 that I seem to have liked way less than the general public, but I did love Raphael. I wish he was the defacto final boss and main antagonist.
yakko@feddit.uk 1 week ago
It’s one of the pitfalls of a novelistic game with multiple branching paths; a story where Raphael is the main villain might easily work out to be the best possible story, but it’s more about what you think is the best story.
I’ve beaten BG3 three times and I go after him every time. It’s not about the loot, the XP, or even the theme song. It’s because the brain was just a problem that needs solving, but I had a score to settle with Raphael.
Coelacanth@feddit.nu 1 week ago
Is the game actually that branching? It always felt pretty linear to me, although granted I only played it once myself and watched Welonz and Mapocolops Let’s Plays of it. Like sure, you can have some player agency on a micro level in the moment-to-moment stuff, but the story is the story. It’s not like Witcher 2.
Or did you just mean Raphael? I guess the player might have some agency on how much to engage with him.
yakko@feddit.uk 1 week ago
bg3.wiki/wiki/Endings is a pretty long page. Witcher 2 has, what is it 16 endings? There’s at least that many here, but I’ll grant that not a lot of the possible endings feel meaningfully unique, just stylistic preferences. That might be the real shortcoming, the fact that when your enemy is “absolute mind control monster”, there are only so many ways to win that are meaningfully different.