Now it’s trash. At launch and even during TBC it was an awesome social space with lots of content. The streamlining they did to make the “boring” parts easier like group finder killed all socializing. Now it’s just clicking a queue, do the dungeon / raid. Don’t say a word and go back to daily quest grinds. Super boring.
Comment on What is a game you can’t understand why its so popular ?
ParlimentOfDoom@piefed.zip 4 weeks ago
WoW.
It was a boring grindfest when it came out. Why are people still playing this outdated, frankly boring, game 22(?) years later?
TheKracken@lemmy.world 4 weeks ago
ParlimentOfDoom@piefed.zip 4 weeks ago
It was always grindy and relief entirely on “number go up” dopamine to keep people coming back. It’s continued success has killed all innovation in the mmo space for decades. It is a blight
HiTekRedNek@lemmy.world 4 weeks ago
Always pissed me off when Mythic sold out to EA, and then DAoC just imploded. I loved that game. A realm vs realm (PvP) that actually mattered to the rest of the content, and had something for everyone, really.
They didn’t have “two teams of all the same classes and skills” they had THREE teams, and the play style for all three really was wildly different from each other, from how magic worked for each, to how different classes could do things better.
It really was well thought out, and graphically well ahead of its time, too.
aes@programming.dev 4 weeks ago
Somebody complained about GTAV online which I’ve played a lot, and the feeling is the same. Someone, in charge of development, doesn’t understand their own product. I pretty much only played on PS4 in a super-cheesing crew, which made the game as cooperative and social as the 30-going-on-13 gen-pop properly public public sessions never were.
qevlarr@lemmy.world 4 weeks ago
I want to downvote you but that means it’s a good answer
ICastFist@programming.dev 4 weeks ago
I’ll be honest, the repetitive loops had enough of a variety that it caught me by the balls back in 2006. Felt like your effort would eventually pay off in a couple of days, which was infinitely faster than anything out of Korea by then - those grindfests were already fine tuned to hell to suck as much time as possible