No, people aren’t going to want 1000+fps in games. As someone else pointed out in the thread, 4k 60fps is <5% of builds in Steam hardware surveys. Going even higher framerates just adds more and more cost, with reduced returns.
If you could build a system that goes from 500fps to 1000fps, you’re theoretically reducing latency by 1ms (it’ll most certainly be less though). But how much more expensive is the 1000fps build? Based on tech trends the past few years, that’s probably going to be a lot more expensive, since architectural improvements of chips has slowed down over the past few years. Right now, Nvidia’s just pushing more and more power into their cards to get more performance, because efficiency has plateau’d
Add to that, the human eye only sees up to 500fps in ideal conditions. Why would you pay a bunch of money for extra framea that you physicall can’t see?
darcmage@lemmy.dbzer0.com 2 weeks ago
Eyes don’t work in fps and the 500fps limit is a myth that is shown to be false in the linked articles. The need for >1000fps is more about how our brains perceive motion and getting as close as possible to eliminating judder.
Also, talking about costs isn’t really relevant when we’re talking about future tech. What is aspirational today will be the norm tomorrow. We’ll get there first with upscalers and mfg and who knows what else is in the pipeline to improve the rendering process.