ARM isn’t the reason why it won’t work for long.
It’s cooling, as soon as the phone thermal soaks it’s throttles down - phones can’t have a decent cooling system since they use power (fans EAT power), degrade water resistance and just add weight/bulk that most don’t want in a phone.
The handhelds you’ve listed aren’t phones. They’re handhelds that do in fact have heatsinks - they’ll work fine.
Again this isn’t anything against ARM, it’s the idea that a phone form factor with zero cooling considerations will somehow best a device with those considerations.
detren@sh.itjust.works 2 weeks ago
Here’s the thing: Game Native allows for this sort of emulation of PC games on those handhelds. Yes, it works for like 10 minutes on a normal phone with heavier titles, but these handhelds are easily half the size of a steam deck while giving comparable performance sometimes already on these devices. That’s what the conversation is really about I feel. I don’t think anyone would even want to to play cyberpunk on their phone.
Zoot@reddthat.com 2 weeks ago
To me this article definitely reads like the author and those involved actually think the opposite of what you’ve said; That phones will beat out any kind of handheld because why have 2 devices.
Granted i didn’t do more than a cursory look at it.
PerfectDark@lemmy.world 2 weeks ago
Do I? I certainly didn’t write that. I’m from a background where I spent around 2 years writing Steam Deck articles, guides and interviews, exclusively. I don’t like you framing me as someone dismissing the Steam Deck. Weird.
Ah, say no more. Now I see why you thought that.