Comment on Fallout: New Vegas dev says don't expect a remaster, argues Bethesda doesn't have the source code or 'the engineering knowhow'

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sp3ctr4l@lemmy.dbzer0.com ⁨11⁩ ⁨hours⁩ ago

See there are a couple of problems with this plan.

  1. Emil Pagliarulo is complete self-sucking hack at this point, who quite literally could not write a coherent, engaging story, with characters that actually act and speak like human beings, in a world that is actually consistent and makes sense… if he tried.

As evidence of this, please see anything he’s done in the last decade.

So unless you’re gonna fire him and everyone he’s molded, no shot.

He was also the design director of Fallout 76 and Starfield.

Which are essentially perfect examples of both incompetent game design and execution of ssid design.

Literally, he is the primary problem with Bethesda as a game developing company.

  1. The entire problem is that you, like the rest of AAA gaming, have the game dev prioritization backwards.

You want the actual experts to fix and refactor the engine. Having contractors do all that for the last decade plus is why everything is broken now; bandaids upon bandaids produces code necrosis.

Assets, on the other hand, are broadly much simpler, (presuming you habe templates and standards as determined by the engine), and there are way more people who can produce quality assets than there are people who can fix and refactor core engine code competently.

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