Kinda true. But also depends. A shitty game selling 5mio and retaining 5% is worse than a great game selling 100k and retaining 50%
I’m extremely fast at math, but horribly bad, so…just assume the numbers match the point 😁
But yes of course. For an online game, sales can give a rough estimate of success.
steel_for_humans@piefed.social 21 hours ago
Why are you talking about player retention in context of a single player game? Perhaps you mixed it with their previous game — Black Desert – which is an MMO.
nyctre@piefed.social 19 hours ago
Oh crap. I didn’t mix them up, I did assume, however. Wasn’t expecting it to be single player. I thought I was basically black desert 2. My bad
steel_for_humans@piefed.social 18 hours ago
It technically started as an MMO. That was their initial idea, but after they started development, they changed direction. That shows in the game to some extent, because the quests are kinda scattered and there is not always linearity, sometimes you get quests out of nowhere which doesn’t make sense. There are some short fedex type quests or tasks, too, but at the same time playing Crimson Desert does not feel like a single player MMO. Exploration is *fantastic*, but you should know that this game doesn’t hold your hand. You are tree to do whatever and to discover the mechanics on your own. There are puzzles with no explanation whatsoever. Sometimes you’ll stumble on some hidden area with an environmental puzzle and no idea what to do. The last game like that was last year’s Hell is Us (a highly recommended hidden gem). Crimson Desert is just *fun*.
nyctre@piefed.social 10 hours ago
They both sound cool, will wishlist them and keep an eye out, thanks !