Comment on Netflix developing over 10 games in-house currently

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SzethFriendOfNimi@lemmy.world ⁨1⁩ ⁨year⁩ ago

I think you’re saying it showed it could work. Where others are saying a success on the sense of a viable product that can make enough money to operate and, ideally, to be profitable.

And unfortunately when it comes to a service that requires servers, bandwidth and staff to maintain and operate it then there has to be a certain threshold of users to make it profitable or else it is doomed to fail.

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