I’d argue it doesn’t influence the decision making process, but is a good indicator of your taste in video games
Comment on Does the engine a game uses factor into your decision to buy it or not?
thingsiplay@lemmy.ml 4 weeks ago
The game engine should not be a factor in my opinion, but sometimes I have some feelings. In the end ultimately the game itself and how fun it is is the most important factor.
- Unreal Engine 5: This engine has such a poor reception for me, that whenever I see it I dislike the game before even having a chance to play. Its not fair I know, but its also not my fault that I think like that. Often games with this engine have stutter issues, require lot of resources and for whatever reason, most AAA games launching with this engine are in a bad state. In the end I will buy a game if its good, obviously, but the engine has a little deciding factor to look deeper or not… even if its just a little factor.
- Unity: I personally don’t like Unity anymore for the bullshit they did. But if I am honest, if the game is good then I do not care if its in Unity.
- Godot: I really want to like games made with this Open Source engine. But if I am honest again, I would not buy a bad game even if its made with this engine.
- RPG Maker: I am a fan of oldschool RPG Maker, so I don’t mind that. But whenever I see made with RPG Maker (or suspect it), the value of the game goes dramatically down for me.
- any custom engine: I highly respect good custom engines, made specifically for the game or company. They often feel and look different, so its actually a factor. Or at least it will make me curious and look deeper into the game.
zo0@programming.dev 4 weeks ago
brucethemoose@lemmy.world 4 weeks ago
There some some very efficient games using UE5, like Satisfactory.
On the contrary, I’m afraid of custom engine games. Even if they ultimately turn out okay, the dev hell required to get them there often sinks the game. See: ME: Andromeda, Cyberpunk 2077. And Distant Worlds 2 (even though it wasn’t technically fully custom).
MangoPenguin@lemmy.blahaj.zone 4 weeks ago
I’m surprised about the satisfactory reference, that game never ran particularly well for me once I was a ways in with lots of stuff built up.
brucethemoose@lemmy.world 4 weeks ago
YMMV, I guess? I think it runs incredibly well, especially with Lumen enabled, given the sheer amount of stuff in-game.
Melonpoly@lemmy.world 4 weeks ago
I’ve had consistent treversal stuttering with satisfactory after one of their recent updatesend of last year to the point were I uninstalled.
shweddy@lemmy.world 4 weeks ago
Custom engines are my kryptonite when you end up with games like animal well and balatro
thingsiplay@lemmy.ml 4 weeks ago
Wait, Balatro doesn’t have a “custom engine”. They use love2d.org . On itch.io you can even search games made with this engine: itch.io/games/made-with-love2d
timestatic@feddit.org 4 weeks ago
You seem to dislike most game engines. Interesting
TacticalToothbrush@discuss.tchncs.de 4 weeks ago
Honest question, what’s wrong with Godot? Haven’t play anything built on it yet. Will try Dog Walk sooner or later.
thingsiplay@lemmy.ml 4 weeks ago
Nothing wrong with Godot. It’s just not the industry standard. Godot competes against Unity, but does not cost any money and its Open Source (so you know a company can’t do whatever they want). I’m not a game developer, so cannot go deeper than that I guess. :D